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    <title>Creative Journey — Ep.01: How a Single Dot Became a Universe</title>
    <link>https://blog.ao.xyz/blog/creative-journey-01</link>
    <description>The story behind the paper airplane — where Spacebars creative direction began, and why the simplest image carried the most meaning.</description>
    <pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>creative-direction</category>
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    <title>Creative Journey — Ep.02: From Zero to One — Building a Visual Language</title>
    <link>https://blog.ao.xyz/blog/creative-journey-02</link>
    <description>How we built Spacebars visual language by choosing what not to do — organic over commercial, white universes over dark ones, and unboxing feelings over technical impressiveness.</description>
    <pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>creative-direction</category><category>ux</category>
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    <title>Creative Journey — Ep.03: The Paper Airplane Goes to Space</title>
    <link>https://blog.ao.xyz/blog/creative-journey-03</link>
    <description>From Three.js to Godot Engine, from the Spaceship to Hyperliquid — how Outerspace was born and why the choices behind it mattered more than the tools themselves.</description>
    <pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>outerspace</category><category>godot</category><category>hyperliquid</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-04</guid>
    <title>Creative Journey — Ep.04: Outerspace, Reborn</title>
    <link>https://blog.ao.xyz/blog/creative-journey-04</link>
    <description>Honest reflection on what went wrong, and how Outerspace was redesigned from the ground up — dark universes, triangles, and a structure built to scale with the community.</description>
    <pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>outerspace</category><category>community</category><category>multiverse</category>
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    <title>Creative Journey — Ep.05: Designing State of Outerspace</title>
    <link>https://blog.ao.xyz/blog/creative-journey-05</link>
    <description>Core, Square, Backspace — the three pillars that shaped Outerspace, and the design decisions behind building a universe where the community fills the space.</description>
    <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>outerspace</category><category>core</category><category>square</category><category>backspace</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-06</guid>
    <title>Creative Journey — Ep.06: The Sound of Spacebar</title>
    <link>https://blog.ao.xyz/blog/creative-journey-06</link>
    <description>How we approached sound design for Spacebar — from SFX to BGM, and the licensing landscape every game and app developer needs to know.</description>
    <pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>sound</category><category>spacebar</category><category>sfx</category><category>bgm</category><category>audio</category><category>licensing</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-01</guid>
    <title>Creative Journey — Ep.01: 작은 점 하나가 우주가 되기까지</title>
    <link>https://blog.ao.xyz/blog/creative-journey-01</link>
    <description>종이비행기 뒤에 담긴 이야기 — Spacebar의 크리에이티브 방향이 시작된 곳, 그리고 가장 단순한 이미지가 왜 가장 깊은 의미를 담게 됐는지.</description>
    <pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>creative-direction</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-02</guid>
    <title>Creative Journey — Ep.02: 0에서 1로 — 비주얼 언어를 만드는 일</title>
    <link>https://blog.ao.xyz/blog/creative-journey-02</link>
    <description>무엇을 하지 않을지를 결정하며 Spacebar만의 비주얼 언어를 만든 과정 — 상업적인 것 대신 오가닉, 어두운 우주 대신 하얀 우주, 기술적 인상 대신 언박싱의 감각.</description>
    <pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>creative-direction</category><category>ux</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-03</guid>
    <title>Creative Journey — Ep.03: 종이비행기가 우주를 만났다</title>
    <link>https://blog.ao.xyz/blog/creative-journey-03</link>
    <description>Three.js에서 Godot Engine으로, 스페이스십에서 Hyperliquid까지 — Outerspace가 태어난 과정, 그리고 그 선택들이 도구보다 더 중요했던 이유.</description>
    <pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>outerspace</category><category>godot</category><category>hyperliquid</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-04</guid>
    <title>Creative Journey — Ep.04: Outerspace, 다시 태어나다</title>
    <link>https://blog.ao.xyz/blog/creative-journey-04</link>
    <description>무엇이 잘못됐는지에 대한 솔직한 돌아봄, 그리고 Outerspace를 처음부터 다시 설계한 과정 — 어두운 우주, 삼각형, 그리고 커뮤니티와 함께 확장되도록 만든 구조.</description>
    <pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>outerspace</category><category>community</category><category>multiverse</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-05</guid>
    <title>Creative Journey — Ep.05: Outerspace의 세계를 디자인하다</title>
    <link>https://blog.ao.xyz/blog/creative-journey-05</link>
    <description>Core, Square, Backspace — Outerspace를 구성하는 세 가지 기둥, 그리고 커뮤니티가 공간을 채워가는 우주를 만들기 위한 디자인 결정들.</description>
    <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>web3</category><category>spacebar</category><category>outerspace</category><category>core</category><category>square</category><category>backspace</category>
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    <guid>https://blog.ao.xyz/blog/creative-journey-06</guid>
    <title>Creative Journey — Ep.06: 스페이스바 사운드를 입히다</title>
    <link>https://blog.ao.xyz/blog/creative-journey-06</link>
    <description>Spacebar의 사운드 디자인 여정 — 효과음부터 BGM까지, 그리고 게임/앱 개발자가 반드시 알아야 할 라이센스 이슈.</description>
    <pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
    <author>undefined (AO)</author>
    <category>design</category><category>sound</category><category>spacebar</category><category>sfx</category><category>bgm</category><category>audio</category><category>licensing</category>
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