Core, Square, Backspace — the three pillars that shaped Outerspace, and the design decisions behind building a universe where the community fills the space.
Honest reflection on what went wrong, and how Outerspace was redesigned from the ground up — dark universes, triangles, and a structure built to scale with the community.
From Three.js to Godot Engine, from the Spaceship to Hyperliquid — how Outerspace was born and why the choices behind it mattered more than the tools themselves.