
CH
CCO
6 Posts
- Published on
Core, Square, Backspace — the three pillars that shaped Outerspace, and the design decisions behind building a universe where the community fills the space.- Published on
Honest reflection on what went wrong, and how Outerspace was redesigned from the ground up — dark universes, triangles, and a structure built to scale with the community.- Published on
From Three.js to Godot Engine, from the Spaceship to Hyperliquid — how Outerspace was born and why the choices behind it mattered more than the tools themselves.- Published on
How we built Spacebars visual language by choosing what not to do — organic over commercial, white universes over dark ones, and unboxing feelings over technical impressiveness.- Published on
The story behind the paper airplane — where Spacebars creative direction began, and why the simplest image carried the most meaning.